![]() ![]() His first version of the game was created using development tools and released through the community on for the gaming console in February 2008. Development Jell圜ar designer Tim FitzRandolph began developing the game in his spare time at home while working with Disney Interactive Studios. As the player advances through the level, a meter begins to fill when it fills to capacity, the player can make the car expand and grow into a monster truck, allowing it to traverse larger obstacles for a short period of time. The player's car is made out of a substance (hence the name), giving it both flexibility and durability. Jell圜ar for iPhone and iPod touch (App Store link).^ 'Retired Disney Interactive Games and Apps'.^ a b Steve McCaskill (March 4, 2011).^ a b Audrey Drake (January 13, 2011).^ 'Český Walt Disney se přiblížil 100 milionům z mobilů - '.^ a b 'INTERNSHIP GAME DESIGN PROGRAM Internship :: Disney Mobile Games Studio s.r.o.'Where's my Water creator goes from QA to hit game designer at Disney Mobile'. ^ a b c d e f g h Mike Schramm (November 7, 2011). ![]() ^ a b c Jeff Noble (October 24, 2008). ![]()
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